Virtually instantly in The Outer Worlds 2, the participant receives information of a company shake-up: Auntie Cleo and Spacer’s Selection, two of the in-game retail manufacturers, have merged to type Auntie’s Selection. Much less a sequence of shops and extra a feudal energy, Auntie’s Selection manages its workers — serfs, actually — with the cruelty of the steadiness sheet, its army enterprise much more vital than the faux-cheery public-facing purveyor of somewhat-useful crap clients can’t get from anybody else.
The fictional enterprise information parallels real-world enterprise information. Proper earlier than developer Obsidian Leisure started work on The Outer Worlds 2 in 2019, the studio was acquired as a part of Microsoft’s game developer shopping spree. Lower than a decade later, Microsoft’s gaming division doesn’t appear to be flourishing regardless of its extremely deep bench of expertise; in 2025, the corporate’s video games efforts have largely been characterised by price hikes, layoffs, lopsided priorities, and an all-consuming curiosity from the corporate’s high brass in becoming an AI company.
But Obsidian remains to be right here, and it has one thing to say about these items. Not less than, its new role-playing sport, which casts gamers as an agent in a cheerily fascist group that turns into embroiled in a battle between a megacorporation and a totalitarian authorities, may need just a few issues to say about it. The studio itself? It’s rather less clear.
The Outer Worlds 2 inventive director Leonard Boyarsky and sport director Brandon Adler usually are not within the enterprise of creating video games that reply to any particular second — video games take so lengthy to make, in any case, and enjoyable is their fixation. They do acknowledge that their sport’s situation can really feel fairly topical. “Tim [Cain, co-creator of the Outer Worlds franchise] and I’ve at all times made video games which are about what occurs when individuals get energy,” Boyarsky instructed me in a Zoom interview alongside Adler. “We’re increasing on that frequently.”
Boyarsky and Cain (who introduced his “semi-retirement” in 2023 however nonetheless does contract work for Obsidian) are co-creators of the Fallout franchise and have deep roots within the laptop RPG scene, having labored on a string of cult classics like Vampire: The Masquerade – Bloodlines and the little-played however deeply beloved Arcanum: Of Steamworks and Magick Obscura. Their affect is all over the place, establishing fashionable RPG developments the place factional conflicts and institutional distrust are leveraged to generate fascinating issues for gamers to resolve.
The Outer Worlds video games are finest understood as one other run at Fallout. Each franchises use a divergence in American historical past to spin out weird far futures outlined by lopsided establishments. Fallout imagines a nuclear golden age post-World Battle II, the place the science fiction of the ’50s grew to become science truth, earlier than a Twenty first-century thermonuclear warfare turns the world into Mad Max-style wasteland wherein gamers eke out a imply, odd existence. In The Outer Worlds’ fictional historical past, President William McKinley isn’t assassinated, an antitrust motion by no means materializes, and the robber barons of the early twentieth century run rampant for lots of of years. Therefore the heavy layer of company satire, which Obsidian expands in Outer Worlds 2 to change into one thing darker.
Within the first quarter-hour of the sport, gamers are hit with:
- a glib dialog with a mascot for a kind of retail corporations owned by a protection contractor;
- a TV present clip that implies a degree of Starship Troopers-esque propaganda;
- an overt Starship Troopers-esque propaganda advert encouraging residents to rat on one another.
There’s a meaner undercurrent to the sequel’s iteration on The Outer Worlds’ company humor, one which tugs at a thread linking company overreach to fascism’s rise. Not less than, I feel there’s. Possibly Obsidian thinks so too?
“We don’t discuss concerning the fascist facet of it, however all of us find yourself in conditions the place we don’t have management. Even individuals in energy, whether or not it’s the actual world or these video games, I feel individuals in energy are as a lot victims of the system as anyone else,” Boyarsky mentioned. “They suppose they’re answerable for these items, however nobody individual can truly wield as a lot energy as individuals need. Since you’re grown up within the system, you react based mostly on the way you had been raised within the system, your beliefs which have come up by means of being instructed what’s proper and fallacious by your mother and father or society normally. So all of us discover ourselves in conditions the place it’s similar to: I don’t know how I acquired right here. I assume I gotta make one of the best of it.”
I inform Boyarsky that appears like a really video game-y view of the world, and ask why he thinks video games are a perfect medium to deal with these quandaries. He tells me that, not less than in relation to The Outer Worlds, the themes got here from a convergence of his and Cain’s pursuits. Cain, he says, cherished the concept of a Futurama-inspired setting, leaning into the silliness. Boyarsky says he needs this sport to maintain that, however push towards one thing harder and fewer goofy.
“My factor was at all times — and that is one thing that we actually proceed to dig into — all of us inform ourselves tales,” Boyarsky mentioned. “That’s how we address the world, with actuality. That’s constructed by the way you’re raised and what individuals let you know if you’re youthful. However when individuals co-opt that story, they’ll management you very simply.”
These are all potent concepts, however they’re additionally thick with irony because of occasions largely out of Obsidian’s management. A few of them contain geopolitical points properly exterior the video games trade. However others lie nearer to house for builders that are actually owned by Microsoft.
“All I can say is that the irony was not misplaced on us after we had been in the midst of making the primary sport. Railing in opposition to company energy and all these items — and we had been purchased by Microsoft!” Boyarsky says. “However we’ve solely had help from them. They favored what we had been doing with the primary Outer Worlds, and so they help us making this sport. We’ve had completely no pushback or messages from on excessive telling us don’t do that, or be sure you do that.”
Whereas it could be true that Microsoft has not interfered with Obsidian’s inventive processes on The Outer Worlds 2, the corporate actually had preferences on how the leads on the studio mentioned it. The sport, with Boyarsky’s pursuits in exploring the plight of what occurs to those that aren’t in energy when individuals with base pursuits come into energy, appeared significantly related to Microsoft’s business entanglements with the Israeli Ministry of Defense.
Earlier than we get additional, a Microsoft rep interrupts to notice that the corporate’s newest statements on the matter can be found online, and that they needed to maintain the dialog with Obsidian “centered on the sport.”
So let’s give attention to the sport: Early on you’ll be able to settle for a quest that, relying in your selections, would possibly ship you to retrieve one thing from the Ministry of Accuracy. Just like the title suggests, it’s a propaganda outfit. Learn by means of the terminals discovered there and also you’ll see the way it works: Reviews from all around the area are funneled by means of the Ministry, the place staff “sanitize” them to ensure they align with the messaging of the house colony’s ruling energy, The Protectorate. Artwork imitating life for Obsidian, as soon as once more. Or perhaps it’s the opposite method round.
The Outer Worlds 2 is out now on the PS5, Xbox, and PC.


